/* A plano element */
#declare ThisOrigin = NextOrigin;
//#declare Plano = intersection { cylinder { z*0,z*Thk, 100 material { Lensopen } }
// cylinder { -z*1,z*(Thk+1),D1 texture { Lensblnk } hollow }
// }
#declare NextOrigin = ThisOrigin + Thk + Nex;
#declare Plano = cylinder { z*0,z*Thk,D1 material { Lensopen } }